Boundless Blackjack Game Rules
Introduction
Experience classic Blackjack with a modern twist, where you are part of a massive shared game but always in control of your own fate. You play your own hand against the facilitator, with your own plays and choices, while countless other players are doing the same alongside you.
Gameplay
Setup
Cards
- The game uses eight standard 52-card decks (without jokers) in a card shoe.
- Card values are:
- Ace = 1 or 11
- 2 to 10 = face value
- Jack, Queen and King = 10
- Suits (diamonds ♦, clubs ♣, hearts ♥, spades ♠) are not considered except for the side options.
Shuffling
- When the “cut” card is drawn, it signals the final round of the current shoe.
- After the final round, the decks are reshuffled.
- Before gameplay resumes, the facilitator draws and reveals the first card from the shoe, and uses its value (Ace = 1; 2 to 10 = face value; J/Q/K = 10) to discard the same number of cards from the shoe face down.
Playing a Round
| Phase | Description | ||
|---|---|---|---|
| 1. Playing |
| ||
| 2. Initial Distributing |
| ||
| 3. Decision | Seated players are prompted to take actions for their hand(s): Hit, Stand, Surrender, Double Down, or Split. (see Seated Player’s Action). | ||
| 4. Result | The facilitator reveals the second card in their hand and distributes additional cards if necessary (see Facilitator’s Action), until the round result can be determined (see Round Result). | ||
Note
A round concludes immediately with no additional cards distributed if:
- The facilitator gets a natural Blackjack (hereafter “BJ”) in the initial hand (see Calculating the Score).
Calculating the Score
- The score of a hand is the sum of its card values. Ace is 1 or 11 depending on the favorable result. Examples:
- A hand with ♠A (= 11) and ♥9 has a score of 20.
- A hand with ♠A (= 1), ♦9 and ♣5 has a score of 15.
- A hand is a bust when exceeding 21 points.
- If the initial hand (the first two cards) includes an Ace and a 10-value card, for example, an ♥Ace and a ♠J, it is referred to as a natural Blackjack (“BJ”), which is the strongest hand in the game.
- A split hand (see Seated Player’s Action) with an Ace and a 10-value card is counted as non-Blackjack 21 points; in other words, a split hand can never qualify and receive reward as a “BJ”.
Seated Player’s Action
A seated player has the following options for their hand(s) during the decision phase:
| Action | Description |
|---|---|
| Hit |
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| Stand |
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| Surrender |
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| Double Down |
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| Split |
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| Insurance |
|
Note
If a disconnection occurs, or no action is received from the seated player during the game, the system will automatically finish the round for the player. If the player’s hand score is less than or equal to 11, the system will automatically hit until the score exceeds 11. Aces will count as 11 unless it would result in the hand going bust. If the player’s score is greater than 11, the system will complete the player’s hand by choosing Stand.
Facilitator’s Action
The facilitator takes the following course for the facilitator’s hand:
- The facilitator always hits when the facilitator’s hand has 16 points or less.
- The facilitator always stands when the facilitator’s hand reaches 17 points or above, including a soft 17 (an Ace (11) and a 6-value card).
Round Result
Seated players receive rewards or deductions depending on how well their hands play against the facilitator’s:
| Result | Description | ||
|---|---|---|---|
| BJ | The players’ hand is a “BJ” hence beats all other hands, including non-Blackjack 21 points(“BJ” reward). If the facilitator’s hand is a “BJ”:
| ||
| Non-BJ Reward | The player’s hand is not a bust and has a higher score over the facilitator’s, or the facilitator’s hand is a bust (non-”BJ” reward). | ||
| Deduction | The player incurs a deduction when:
| ||
| Coin Returned (Draw) | Both the player’s and the facilitator’s hands are not a bust and have the same score. The player’s coin is returned. | ||
Rewards
| Option Type or Result | Reward | |
|---|---|---|
| Per hand – “BJ” Reward | 3:2 Draw: Coin Returned |
|
| Per hand – Non-“BJ” Reward | 1:1 Draw: Coin Returned |
|
| Insurance | 2:1 | |
| Pair The first two cards of the player’s hand match one of the following patterns. Only the highest-achieved pattern will be given. *Max Round Availability: 40 |
Mixed Pair (Same rank, different suit) |
5:1 |
| Colored Pair (Same rank, same suit color) |
10:1 | |
| Perfect Pair (Same rank, same suit) |
30:1 | |
| Bust Bonus Reward varies based on the number of cards in the facilitator’s bust hand. *Max Round Availability: 45 |
Bust with 3 cards | 1:1 |
| Bust with 4 cards | 2:1 | |
| Bust with 5 cards | 9:1 | |
| Bust with 6 cards | 50:1 | |
| Bust with 7 cards | 100:1 | |
| Bust with 8+ cards | 250:1 | |
| Lucky Trio The first two cards of the player’s hand and facilitator’s first card match one of the following patterns. Only the highest-achieved pattern will be given. *Max Round Availability: 45 |
Any 3-card total of 19 or 20 | 2:1 |
| Unsuited 3-card total of 21 | 3:1 | |
| Suited 3-card total of 21 | 10:1 | |
| Unsuited 6-7-8 (6, 7, and 8 in any suits) |
30:1 | |
| Unsuited 7-7-7 (Three 7’s in any suits) |
50:1 | |
| Suited 6-7-8 (6, 7 and 8 in the same suit) |
100:1 | |
| Suited 7-7-7 (Three 7’s in the same suit) |
200:1 | |
| Poker Trio The first two cards of the player’s hand and facilitator’s first card match one of the following patterns. Only the highest-achieved pattern will be given. *Max Round Availability: 45 |
Flush (Same suit) |
5:1 |
| Straight (Cards in sequence, different suits) |
10:1 | |
| Three of a Kind (Same rank, different suits) |
30:1 | |
| Straight Flush (Cards in sequence, same suit) |
40:1 | |
| Suited Trips (Same rank and suit) |
100:1 | |
*Max Round Availability – The option type becomes unavailable after the specified number of rounds in the shoe.
Disconnection Policy
If a player is disconnected from a game round, the round will continue until completion. All confirmed coins remain valid and will be settled as the round concludes. The player can review the play details in the “Play Record”.
Error Handling
In the event of an unexpected issue in the game, system or procedure, the game round will be temporarily paused while the facilitator informs the supervisor. If the issue can be resolved quickly, the round will resume and continue as usual. If an immediate resolution is not possible, the round will be cancelled, and all coins will be returned.
Supplementary
The maximum RTP of the game is 99.46%.
In case of any discrepancy or inconsistency between the English version and its translations in other languages, the English version shall prevail.